![]() ![]() is it really just meant to be played multiplayer or something then? Still, i really love a lot about this game. i compare it to games like Warhammer Total War 2 where the AI seems intelligent and the allies / enemies they make (and the tactics they use) are very reasonable and can be planned around. Seeing the AI make these nonsensical decisions really pulls me out of enjoying the game. ![]() why would they be pissed off at me for their own decision? my relations with them have a negative value from their rivalry declaration. roaming infestations come from across the map, skip every other AI player in their path, ignores other AI player armies they could easily crush. in the span of 3-4 turns my enemy not only peace-up's my allies but also becomes their allies? when i ask my allies to re-engage the war against this faction they were just fighting, i'm the one that gets dropped as an ally? AI player is at war with me and my 2 ally AI's. player has to wait 7-9+ turns between advancing from defensive pact to ally. most powerful AI player on the map builds a 1-hex outpost next to an enemy, makes peace with their enemy, and inadvertently traps 6 full stacks of their own armies in the outpost unwilling/unable to trespass the other AI to get their armies free they go virtually uncontested for 15 turns and win. AI player gets 3 of the Seeds of "magic victory" built and everyone declares war on them. the AI cheats a lot at harder difficulty (like maxing all of their city structures and churning out 20 full stacks of armies while i can barely build 4) ![]() sunk almost 30 hours in my first week of having it despite it being an exam week and really enjoyed the customization, maps, visuals, and depth of builds.īut as i got through my second campaign on hard difficulty with a more challenging map, i noticed the AI doing a lot of. I got really into this game in the last week after having never heard of the AOW series before. ![]()
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